Point IN Path Node

john's Avatar


06 May, 2021 10:32 AM

I use the standard point_on_path node all the time. It works great with closed paths.

But it is quite annoying when used on open paths like a line, arc, or curve. If you set point_on_path's T value to 100, you get not the end point of the path, but the START point (presumably because there is a mod 100 inside it somewhere). This is OK with closed paths because in that case the start and end are the same. For open paths this is a pain.

It's easy enough to fix by adding a special test for T=100 and replacing the output with the final point of the path - but after doing this again and again and again I got tired of it. So I made a simple node that I can just copy and paste instead.

Attached is a demo of this node: point_in_path. It works the same way except that T can only vary between 0 and 100, and 100 actually gives you the end point of the path. I find myself using it A LOT.



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