grid with random svg
Hi, I would populate a grid with random SVG's but may be I'm approaching the problem from the wrong perspective (see attachment).
So what is the right model to accomplish it?
thank you in advance,
matteo
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1 Posted by matteo on 16 Apr, 2015 09:36 PM
In the end I figured it out creating a sub node that randomize the svg and a grid in the root scene.
Support Staff 2 Posted by Stefan Gabriels on 27 Apr, 2015 09:52 AM
Hi, it would be easier if you provided the ndbx file with your question or possibly a screenshot of what you're trying to do.
3 Posted by matteo on 27 Apr, 2015 08:07 PM
Hello Stefan
I uploaded two screenshot, tell me if you need the ndbx file
Support Staff 4 Posted by lucasnijs on 04 May, 2015 02:41 PM
Here's how I would do it. Just make a list of all your svgs like I did with geometric objects. Then pick one of them for each of the points on the grid and translate the picked objects to these points. Btw I use the seed number of the pick node to send a series of numbers to. The pick node picks that amount of different numbers form the list. One at a time, but resulting in the exact amount of objects needed.
good luck
5 Posted by Matteo Moretti on 04 May, 2015 03:37 PM
Hi Lucas,
In the end I solved in the following way
the root
the svg node