NodeBox's Library in NodeBox for OpenGL
How could i use Nodebox-1's library in NodeBox 4 OpenGL?
Is it possible?
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Support Staff 1 Posted by Frederik De Ble... on 12 Nov, 2012 10:07 AM
It depends. Some NodeBox 1 libraries require features that are only available on Mac OS X, and so are not available in NodeBox for OpenGL (which is cross-platform). A lot of these libraries haven't been updated in a long time and might require some careful prodding to make them work on newer versions of Python and NodeBox.
Here is an overview of all libraries available on http://nodebox.net/code/index.php/Library and which ones should be compatible:
Knowledge
(Note that a lot of the functionality of these is now covered by Tom's excellent Pattern library: http://www.clips.ua.ac.be/pages/pattern) WordNet: OK
Keywords: OK
Database: OK
Graph: Some parts – the drawing part might not work
Linguistics: OK
Web: OK
Perception: OK
Pixels
PhotoBot: should work if you have the Python Imaging Library installed
Core Image: specific to OS X
iSight: specific to OS X
Quicktime: specific to OS X
Paths
Bezier: obsolete – features are built in to NodeBox / NodeBox OpenGL
Cornu: should work
SVG: should work
Supershape: should work
Bezier Editor: probably not
Systems
Boids: OK
Ants: OK
L-system: OK
Noise: OK
Design
Colors: OK, except for some parts that rely on Core Image
Grid: no idea
Type
Pixie: no idea
Fatpath: probably not
Tangible
WiiNode: requires a OS X application to work
TUIO: should work
OSC: OK
Frederik De Bleser closed this discussion on 12 Nov, 2012 10:07 AM.