NodeBox's Library in NodeBox for OpenGL

jimu's Avatar

jimu

09 Nov, 2012 08:52 PM

How could i use Nodebox-1's library in NodeBox 4 OpenGL?
Is it possible?

  1. Support Staff 1 Posted by Frederik De Ble... on 12 Nov, 2012 10:07 AM

    Frederik De Bleser's Avatar

    It depends. Some NodeBox 1 libraries require features that are only available on Mac OS X, and so are not available in NodeBox for OpenGL (which is cross-platform). A lot of these libraries haven't been updated in a long time and might require some careful prodding to make them work on newer versions of Python and NodeBox.

    Here is an overview of all libraries available on http://nodebox.net/code/index.php/Library and which ones should be compatible:

    Knowledge

    (Note that a lot of the functionality of these is now covered by Tom's excellent Pattern library: http://www.clips.ua.ac.be/pages/pattern) WordNet: OK
    Keywords: OK
    Database: OK
    Graph: Some parts – the drawing part might not work
    Linguistics: OK
    Web: OK
    Perception: OK

    Pixels

    PhotoBot: should work if you have the Python Imaging Library installed
    Core Image: specific to OS X
    iSight: specific to OS X
    Quicktime: specific to OS X

    Paths

    Bezier: obsolete – features are built in to NodeBox / NodeBox OpenGL
    Cornu: should work
    SVG: should work
    Supershape: should work
    Bezier Editor: probably not

    Systems

    Boids: OK
    Ants: OK
    L-system: OK
    Noise: OK

    Design

    Colors: OK, except for some parts that rely on Core Image
    Grid: no idea

    Type

    Pixie: no idea
    Fatpath: probably not

    Tangible

    WiiNode: requires a OS X application to work
    TUIO: should work
    OSC: OK

  2. Frederik De Bleser closed this discussion on 12 Nov, 2012 10:07 AM.

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