tag:support.nodebox.net,2012-11-01:/discussions/nodebox-2-3/5460-grid-with-random-svgNodeBox: Discussion 2015-09-07T10:48:56Ztag:support.nodebox.net,2012-11-01:Comment/365970652015-04-16T21:36:03Z2015-04-16T21:36:05Zgrid with random svg<div><p>In the end I figured it out creating a sub node that randomize
the svg and a grid in the root scene.</p></div>matteotag:support.nodebox.net,2012-11-01:Comment/365970652015-04-27T09:52:32Z2015-04-27T09:52:32Zgrid with random svg<div><p>Hi, it would be easier if you provided the ndbx file with your
question or possibly a screenshot of what you're trying to do.</p></div>Stefan Gabrielstag:support.nodebox.net,2012-11-01:Comment/365970652015-04-27T20:07:03Z2015-04-27T20:07:04Zgrid with random svg<div><p>Hello Stefan</p>
<p>I uploaded two screenshot, tell me if you need the ndbx file</p></div>matteotag:support.nodebox.net,2012-11-01:Comment/365970652015-05-04T14:41:57Z2015-05-04T14:46:02Zgrid with random svg<div><p>Here's how I would do it. Just make a list of all your svgs like
I did with geometric objects. Then pick one of them for each of the
points on the grid and translate the picked objects to these
points. Btw I use the seed number of the pick node to send a series
of numbers to. The pick node picks that amount of different numbers
form the list. One at a time, but resulting in the exact amount of
objects needed.</p>
<p>good luck</p></div>lucasnijstag:support.nodebox.net,2012-11-01:Comment/365970652015-05-04T15:37:12Z2015-05-04T15:37:12Zgrid with random svg<div><p>Hi Lucas,</p>
<p>In the end I solved in the following way<br>
the root</p>
<p>the svg node</p></div>Matteo Moretti